![]() Then they leave, returning 100 years later to survey your progress. The tribe arrives to survey the situation and it nabs you, brings you to a dangerous bug-infested wasteland of a planet, and gives you one weapon to defend yourself. Unfrotunately, your friendly Predator ends up getting in too far over his head, getting injured, and having to blow up a massive part of the city, not to mention attracting the National Guard. Killing numerous innocent bystanders is regarded as humiliating and disrespectful to the tribe. Killing unarmed civilians, for instance, doesn't bring much glory, so it's not valued very highly in the Predator civilization. They hunt purely for sport, and so they all follow a few simple rules. As a hunting tribe, they wield a handful of short- and long-range weapons, a multitude of "visions," and the sheer cunning and aggressiveness you'd expect from such a dangerous race.Īrgghh! Too many modes. The Predator is part of an ancient civilization of hunters who live primitively yet wield fantastic technology. Eurocom's story starts with the Predator causing a huge ruckus back in the early 1920-30s by breaking all the standard Predator rules. The brand new story follows a 100-year time span of arrogance, pride, and stubbornness. Story There are a ton of other problems in the game, so please allow me to begin with a few of the less primary issues before returning to the game's miserable rat's nest of a control system. But Eurocom's inability to handle them in a manner that's fun and engaging prevents the game from reaching its purpose, which is to enable players to feel stealthy and powerful while having fun slaying, flaying, and beheading the evil thugs who rightfully deserve such deeds. ![]() ![]() On the contrary, it's super freaking cool. There is nothing inherently wrong with the Predator's fantastic arsenal. Its labyrinth of confusing controls, over-use of gadgets, and abundance of tools and weapons wreck any kind of immersive possibilities, detract from potentially continuous action, and create frustration and confusion wherever possible. Nearly one year later, VU's game has arrived on Xbox and PlayStation 2 fully realized, complete, and completely unchanged. ![]()
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